Divinity Os 2 Powerful Awakening Ritual Again

1. Gallows

Talk to Elizabeth in Driftwood.

We have learned that Meistr Siva was arrested by the Magister forces in Driftwood, and is currently being kept half-dead at a gallows on the outskirts of the village.

Gallows

3. Dwelling house Alone

Check the Door of the Meistr Siva's Business firm and select:

*Pfft, they recollect that'll stop you? Break the seal and enter the house.*

The door opens and you can enter.

We entered Meistr Siva's business firm, but it'south been ransacked. There must exist something left backside here that can assist us.

Home Alone

4. Siva Hatch

There is the switch hidden behind the Painting of a Landscape which reveals Hatch with Intricate Lock subconscious under the bed. Try to open information technology.

In Meistr Siva'southward business firm, we found a hatch in the floor. It is protected by a combination lock - Siva herself must know the combination.

Siva Hatch

Siva Hatch

Siva Hatch

5. Siva Hatch Dead

In Meistr Siva's house, we found a hatch in the floor. It is protected by a combination lock - If Siva was all the same living, she could take told us the combination...

6. Found Gallows

Find Meistr Siva.

We found Meistr Siva hanging from her wrists at a gallows outside of Driftwood. We need to free her.

Found Gallows

seven. Rescued

Talk to Meistr Siva then release her. Y'all can bribe the guards (it will cost you 300g) so they leave the surface area and won't assail you when you release Meistr Siva - to do this, you should talk to Executioner Ninyan.

Nosotros accept rescued the Meistr Siva from captivity. Now nosotros must back-trail her to her house.

8. Firm Instruction

Go dorsum to the business firm of Meistr Siva and talk to her.

Nosotros must follow Meistr Siva's instructions and so that nosotros tin can access her cellar - we must press a button subconscious on a wall beneath a mounted painting, then enter the code that she provides into the hatch that the button reveals.

House Instruction

9. Cellar

Open up the Hatch with Intricate Lock ...

*Enter the safety combination every bit the Meistr calls it out.*

... and go into the cellar.

We have entered the cellar below Meistr Siva's business firm.

ten. Cellar Lone

Nosotros have sneaked into the cellar of Meistr Siva's house. At that place must exist something in there that will assistance united states of america.

11. Vault Instruction

Talk to Meistr Siva (Cellar).

Meistr Siva instructed usa on how to perform the ritual. Start, we should recollect the ingredients from a nearby cabinet. Then, nosotros need to cutting ourselves with an obsidian lancet and mix the blood with blackroot inside the ritual basin. Then, we'll have to fire the mix to produce a smoke that nosotros must inhale. There is an incinerator in the cellar that we can use to fire the mix.

Vault Instruction

11.1. Demand Root

Meistr Siva told united states of america that if we demand more Blackroot, we should look in the Cloisterwood region.

12. Book Read

Read Notes on Godwoken Ascent.

We take read a book of instructions for the ritual - We need to cutting ourselves with an obsidian lancet, then mix the blood with blackroot within the ritual bowl. Then, we'll have to burn the mix to produce a smoke that nosotros must inhale. At that place is an incinerator in the cellar that we can use to burn the mix.

Book Read

13. Cupboard Open

Open the Pantry Closet and expect for the materials yous need to consummate the ritual. Inside you will observe Obsidian Lancet, Ritual Bowl and Black Root.

We have the ingredients, and now must carry out the ritual. Nosotros need to cut ourselves with the obsidian lancet, then mix the blood and the roots inside the bowl. Then, we'll have to oestrus the mix to produce a smoke that we must inhale. There is an incinerator in the cellar that we tin use to burn the mix.

Cupboard Open

14. Hall Of Echoes

Check your inventory and use Obsidian Lancet, it will turn into Bloody Obsidian Lancet.

Combine Ritual Bowl with Black Root and Bloody Obsidian Lancet, yous will receive Ritual Bowl which is fix for the ritual.

Drop the Ritual Bowl on the Incinerator and activate the Incinerator Command Valve.

It will create Hallucinogenic Smoke Deject, inhale and *Hold the fumes in your lungs and ignore the thumping in your head.*

Meistr Siva'southward ritual was a success - the Hall of Echoes was revealed once more.

Hall Of Echoes

Hall of Echoes

Hall Of Echoes

fifteen. Vision Gotten

Motility forward and talk to Second Cocky. You will receive Spirit Vision spell - Bandage this spell regularly to reveal a hidden world of ghosts lingering in the mortal realm.

We encountered our gods, and and so gained Spirit Vision - the ability to see and talk to ghosts.

Vision Gotten

Cast Spirit Vision spell, talk to the god and use Hallucinogenic Smoke Deject to get out the Hall of Echoes.

Vision Gotten

xv.i. Demand 2 SP

Nosotros volition demand to farther increase our mastery of Source power earlier any of u.s.a. can access the Wellspring and ascend to Divinity.

16. Source Masters / Teachers Hints

xvi.1. Heist Meistr

Talk to Meistr Siva (Cellar) subsequently leaving the Hall of Echoes.

Meistr Siva has told the states that we must learn other aspects of Source usage. At that place are simply a few Sourcerers who can teach us this. The Magisters have records of them at their barracks nearby. We must go this information, and track downwards the Sourcerers who can tutor usa.

16.i.1. Heist List Location

Talk to Magister Bellworth.

Nosotros have learned that the information nosotros seek about the powerful Sourcerers is locked in the everyman level of the Magister barracks.

Heist List Location

xvi.ane.two. New Instructor

Read the Most Wanted List in Driftwood Prison.

From Magister records in Driftwood, we learned of some powerful Sourcerers who had been active in the surrounding regions of belatedly. Mayhap amongst these individuals we can find some who are will to deepen our mastery of our latent Source powers.

New Teacher

16.1.3. Demon Instructor

We have learned that the Magisters suspect there is Sourcerer activeness afoot in a place called Bloodmoon Island. Perhaps we ought to journey there; we might find a Sourcerer there who is willing to help us strengthen of our own powers. The island itself seems to be inaccesible to Magister forces for some reason.

Demon Teacher

16.2. Mordus Teacher

Talk to Lohar in Effie's Emporium.

We learned of a dwarven Sourcerer named Mordus could help u.s.a. to master our Source powers. He was last seen around Driftwood, and is thought to be connected with the dwarven malefactors who operate in the area.

Mordus Teacher

16.3. Ryker Teacher

We heard of an elven Sourcerer named Ryker could help me principal my Source. He is said to be highly-dangerous, and is affiliated with the Lone Wolves. He was final seen near the Stonegarden.

16.iv. Jahan Instructor

We received discussion of a Sourcerer and demonologist named Jahan could help us to master our Source power. He was last seen north of Driftwood.

xvi.5. Hannag Teacher

We are at present aware that a certain Hannag could help the states to master our Source powers. Reports state that she was last seen being sheltered by some locals in the Blackpits region. Whether she will still be at that place is unclear.

16.half-dozen. Saheila Teacher Hasmet

It seems that Saheila was a powerful Sourcerer. A shame she didn't escape from Reaper's Eye along with us - she might have been able to help us principal our Source powers.

16.7. Saheila Instructor

We learned that a certain Saheila could teach me on how to train my Source - but it seems that she was deported to Fort Joy...

sixteen.8. Saheila Teacher Lohar Hasmet

Lohar told u.s. that Saheila is in fact a powerful Sourcerer, and that she managed to escape from Fort Joy. She will have likely sought to rejoin her tribe, in the Cullwoods region to the north of Driftwood.

sixteen.nine. Saheila Teacher Lohar

Lohar told us of an elf chosen Saheila. She is a powerful Sourcerer. She can most likely be found forth with her tribe, in the Cullwoods region to the north of Driftwood.

sixteen.10. Almira Teacher

We learned that a Black Ring witch of sorts called Almira might be able to teach us how to principal our Source powers - if we can convince the likes of her to help. She escaped from Magister custody and was concluding seen in the Paradise Downs region.

16.11. Hannag Teacher Tinkerer

Find Higba The Tinkerer and help him to get abroad from Driftwood - Strange Cargo quest.

From Higba, we learned of a Sourcerer called Hannag, who might be able to teach u.s.a. how to master our Source powers. The final that he heard, she was hiding somewhere in Paradise Downs.

Hannag Teacher Tinkerer

xvi.12. Demon Teacher Tinkerer

Higba unsaid that there might be something on Bloodmoon Island that could help us to further our mastery of Source powers.

16.13. Hannag Teacher Parents

Help Conway and Lyn Pryce (Infestation quest) and so talk to them.

We've learned that a Sourcerer named Hannag fled due west to a place called Cloisterwoods, with the Magisters in pursuit. She might be willing to teach us more than nigh our Source powers, if we help her in return...

Hannag Teacher Parents

xvi.xiv. Alexandar Teacher

Talk to Nicholas.

Nosotros learned of a mysterious, devout stranger who passed through the area recently. Apparently he had impressive healing powers. Perhaps he is someone who could teach us more virtually our Source powers, simply who is he, and where did he go? Perhaps we will cross paths with him, or perhaps not...

Alexandar Teacher

17. two SP

You have to unlock the second source point.

Possible solutions: Find, defeat and then talk to Mordus (lvl 11) in Wreckers' Cavern - Shadow over Driftwood quest.

...

We have unlocked more Source potential in ourselves. We should complete the Godwoken ritual again in society to continue with our quest.

18. ii S P No Meistr

We accept unlocked more than Source potential in ourselves. Maybe we should seek out Meistr Siva, in an effort to acquire how to harness these powers. Failing that, perhaps something in her habitation could enlighten u.s.a..

nineteen. Vampirism

For the 2nd time, visit the Hall of Echoes and talk to Your God.

We have learned how to eat the Source of spirits nosotros come across.

Vampirism

xx. Need3 Southward P

We will need to increment our mastery of Source even further if we are to be able to arise to Divinity.

21. 3 South P

We have unlocked our full Source potential. We should consummate the ritual again and confer with our gods.

22. 3 S P No Meistr

We have unlocked our total Source potential. Perhaps Meistr Siva tin offer the states guidance in how to harness this power. Failing that, perhaps something in her abode could enlighten us.

23. Lack Of Source

The ritual was a failure every bit nosotros were not infused with Source. We should make use of the Source fountain in Meistr Siva'south cellar, and endeavor the ritual once more.

24. Meistr Death Scene

Meistr was killed by Voidwoken. There'south nothing nosotros could have washed to save her.

Meistr Death Scene

25. Meistr Death Gen

Meistr Siva is dead. It seems we volition have to figure out how to ascend to Divinity by some other ways.

26. Location

We accept learned what we must practise next - nosotros are to journeying to the Nameless Island. In that location lies the Council of Seven, and our destiny - the Well of Rising. We must inform Malady at once, and then that we tin can depart.

27. Location Fail

Nosotros take failed in our efforts to chief our Source powers. Possibly Malady volition exist able to assist us somehow.

28. Location Owl

We accept received a war owl coming from Malady - she wants usa to return to the Lady Vengeance at once.

29. Go out Malady

Malady is fix to depart. One time nosotros have everyone on the Lady Vengeance, we should inform her.

30. Summon Malady

We should talk to the figurehead of the Lady Vengeance in lodge to summon Malady back on the ship.

31. Malady On Deck

Malady has ended her own matters, and can exist constitute aboard the Lady Vengeance.

32. Use Wheel

We must take the wheel in order to sail the Lady Vengeance abroad from Reaper's Coast.

33. Leave R C

We have departed from Reaper's Coast, and are at present destined for the Nameless Island.

34. Quest Reward

Quest Reward

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Source: https://guides4gamers.com/divinity-original-sin-2/quest/powerful-awakening/

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